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PlayStation Partners



I led the user interface design programme in this enterprise proposition to innovate on the PlayStation Partner Portal and design a consolidated game publishing platform.

I executed on wireframes, user journeys and the front end UI Design as part of a small team in the context of agile development. The design work was informed by qualitative research and a user centred design approach.


 

The research based insight into these design solution was conceptualised in response to a series of interviews, held with games publishers to develop a more informed understanding of user needs.

 

 

Following this we worked with BA’s and Architects to define user stories and task flows that would inform the wireframes and finally, the UI design that Jon Welch and I lead.

 

 

Once all the design requirements had been supplied we created a multitude of visual flows, defining a comprehensive UI design kit that was documented in a progressive UI Style Guide. The aim was to keep a consistent visual design language that could be applied across all work packages.

 

 

As the analysis of requirements and functional specifications were continuously developed my team and I began prototyping the visual design work using Invision, taking regular feedback from the client.

 

 

 

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